![]() ![]() The conclusion Tyler comes to is this:įor what it is, Overwatch is a solid game. ![]() There is an interesting post up over at MMOBro asking whether or not Overwatch is missing the mark. ![]() Well, we know what it means ($$$), but how terribly will it be implemented? Based on their track record thus far, I would guess the worst. Of special note is the fact that Blizzard is introducing a “mini-expansion” soon, whatever that means. Especially when you start introducing quests and game modes that are dependent on a person’s collection (that may or may not have been dusted). But considering that your options as a non-whale are A) destroy your older cards and gamble the deck you are crafting will be useful even a few weeks from now, or B) simply get ran over by meta decks, it might be worth looking into how stingy you want to be for the health of the game. Sure, no one is necessarily entitled to a collection full of meta decks. More relevantly, it just feels bad within the context of just the game itself, considering many decks hinge on their Legendaries and Epic cards. That is generous when compared to paper CCGs, but pretty weak when compared to the competition that Blizzard has not crushed in the digital CCG space. It takes 1600 Dust to craft a Legendary card, but you only ever get 1/4th of the Dust back when disenchanting other cards. That is one area in which I agree has been messed up since Day 1. The goalposts though have moved from the gold revenue reduction (which appears largely solved) over to the Dust Economy in general. The /r/Hearthstone community is a bit split on the changes, which I suppose is an improvement over the constant meme rioting. Time will tell as to how long this dumpster fire burns. No, these morons took it out of the existing system for… what reason, again? Seriously, it made zero sense, even if they were trying to shove everyone into Ranked or whatever. I like how they phrased it “this should allow more flexibility,” as though this was a new feature they were introducing. For example, you’ll now be able to complete a quest like “Play Three Games as Priest, Rogue, or Warlock” by playing Tavern Brawls, and quests that require you to play Beasts, for example, can be completed by playing Beasts in Battlegrounds. This should allow more flexibility in how to complete quests and make the rewards more consistent with previous gold earnings. Tavern Brawls and Battlegrounds will now contribute to quest progress. Tavern Brawls and Battlegrounds will reward progress for any daily or weekly quests that they should naturally apply to. Of the changes they are proposing, the only particularly relevant one to my interests was them allowing Brawls to contribute to quests again: ![]() Despite, you know, the designers slamming in an extra expansion a year. Hearthstone, a game that already brought in hundreds of millions of dollars for very little cash outlay, was apparently not profitable enough. To be clear, the only rational reason the reward track was introduced at all was as a justification for a Battle Pass. We’re also planning a one-time log-in reward of 5 Darkmoon Faire packs and 500 Gold.We’re adjusting rewards track bonus levels to provide steadier gold income.We’re adding more gold rewards to certain levels of the rewards track.We’re reducing the amount of XP needed to reach certain levels in the rewards track.All 800 XP daily quests will now reward 900 XP.We’re making small tweaks to certain quests.Tavern Brawls and Battlegrounds will now contribute to quest progress.We’re changing the weekly quest “Win 7 Games of Ranked Play Mode” to “Win 5 Games of Ranked Play Mode.We’re removing weekly quests that require Legendary cards and Arena runs.We’re adjusting a variety of daily and weekly quests to make them easier to complete.This week, they are acknowledging again that, yeah, it still sucks: A few weeks ago, Blizzard acknowledged that their reworked rewards track system in Hearthstone wasn’t sufficient. ![]()
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